Lara’s movement certainly feels much more organic and freeform than earlier titles, with lining up pixel perfect jumps not a regular occurrence. They’re not universally brilliant, but there’s a thankful lack of the kind of frustration that these kinds of titles can fall into. Though all are little more than hooking onto a certain point or pushing huge boulders around, there’s something about Underworld’s puzzles that gives off an overwhelming sense of achievement. Equally, there’s ample amount of tricky puzzles preventing you from heading through the game too swiftly. The caverns you’ll be exploring are universally gorgeous, with some stunning light and shadow effects proving incredibly pleasing on the eye.
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Yes the game world does make exactly how to progress fairly obvious with noticeable ledges and nooks and crannies for Lara to utilise, but it lacks that feel of hand holding that so many titles obsessed with exploration tend to be unable to omit.Įssentially all is as it always has been for Lara Croft titles. Unlike certain other titles, which give regular hints and obvious prods as to how to reach that way off point you’re aiming for, Underworld leaves it all up to you. This latest in the incredibly popular series, Underworld, is back to the origins, with exploration your priority. After an incredible introduction and a swift - yet brilliant - sequel, she’s starred in numerable poor quality gaming and movie fare, only slightly combated by the latter 2 years which has seen the buxom heroine hit the high spots of the early adventuress. (Pocket-lint) - The life of Lara Croft has taken many twists and turns over her lengthy existence.